Visune


3D. CGI Creation. Texturing. Rendering
Maya. Substance Painter. Photoshop

This project explores the texturing of plastic with a liquid pattern, designed for architectural models. The goal is to achieve a realistic translucent plastic effect using physically based rendering (PBR) techniques. A transmission map was implemented to enhance light interactions and generate colorful shadow refractions. Intense directional lighting was used to emphasize the material's transparency and depth, ensuring an accurate and visually compelling representation of plastic.

Version 01

Texture Maps

Behind the Scene