Concrete 4 Change


3D. Motion design. storyboarding
Cinema4D . Redshift. Realflow

This project aims to showcase C4C's technology, starting with storyboarding and producing a high-quality animation tailored to client needs. It involves simulating liquid flow and particles using emitters and RealFlow, blending different substances with vector maps, creating dynamic effects like object swelling using a balloon effect with rigid body dynamics, and rendering the final animation with Redshift.

Behind the Scene


Vertex Map Setup: A vertex map was created on the model to define the areas where materials would be applied. This enabled precise control over where one material blended into another on the surface of the 3D object.

Material Blending: The vertex map acted as a mask to blend two distinct materials on the object. This allowed for precise control over the transition between different textures or colors, with the vertex map channel determining the influence of each material based on the surface geometry.